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In the last years of his life, Will Eisner, having emerged from the relative obscurity of historic
icon to the eminence of living legend, authorized new adventures for his famed
creation, the Spirit. Eisner had been pestered from some years — since his
re-emergence in the late 1970s — to revive the character in new stories, but,
except for a few short pieces he did for Denis
Kitchen, Eisner successfully resisted. His interest lay elsewhere — in the
graphic novel as a literary form and in
Alas, the essential Spirit, the creation we so fondly remember and quietly worship at the altar of, still eluded a confident and convincing grasp by any of this generation of dedicated votaries. But Mike Ploog in a brace of issues of the DC reincarnation, Nos. 31 and 32 of The Spirit, came close.
Ploog once
worked in the Eisner shop during the period Eisner was producing educational
comics and the military safety magazine, P.S.,
and he drew in a style that echoed Eisner’s almost exactly. Ploog’d got the job
with Eisner because he had military experience as well as artistic ability: he
was an ex-Marine, and at Leatherneck, the
Corps’ magazine, he’d learned to draw by aping Eisner. Here, I thought, was a
candidate with promise. And so it proved.
Writing for his own pictures, Ploog lays out a three-stranded narrative involving an ancient Irish artifact with magical properties, an Irish elf, a clutch of homeless bums on the waterfront, a gang of hoodlums posing as a dock workers union, a Marine general blinded by his dedication to all things military, and a band of rough-looking Arabs led by a femme fatale of the best Eisner San Serif P’Gell sort — Adios, a beret-wearing blonde beauty with a plunging neckline and bare midriff, who packs a pair of very large pistols and who seems not at all smitten by the Spirit’s macho manners. Typical Eisner. As are numerous elements of comedy that enliven the proceedings throughout (the Marine general being one of the most blatant).
In the final pages of the book, Ploog’s three
strands interlock in a grand crescendo of a finale in which each of the threads
achieves a satisfactory individual conclusion. The artifact is recovered, the
elf goes back to
In the
ingenuity of his devices and the interlocking of a three-stranded tale, Ploog
ably mimics the Master, and in slinging satirical barbs at mindless militarism
and the equally mindless preoccupations of environmentalists, he goes the
Master one better.
For a more detailed — well, longer — examination of how the Spirit has fared since taken on by another generation of cartooners, consult the usual place, R&R, Op. 248.
Chew No. 1
presents about as unappetizing a foray into four-color funnybooks as you could
ask for — even in our present ZAV (Zombie Age of Vampires). Tony Chu is a cop and
isn’t exactly a zombie, but he eats the face off a crook’s body in this issue
because, we are informed, he is cibopathic, which means he gleans, by
intestinal osmosis, information from whatever he eats — where it came from and
how it became food (who killed the cow or laid the egg or plucked the apple
from the tree). By cannibalizing the crook’s corpse, he learns that the dead
guy had killed several young women, their names, and the location of their
remains, thereby solving a clutch of missing persons cases. When Chu’s boss
learns how he solved these cases, he suspends Chu, but, at the last minute,
The whole idea of a guy chewing the face off another human being — for whatever noble purpose — is repulsive enough to turn one’s stomach away from this title, but, at the same macabre time, it’s an intriguing notion, and writer John Layman stages the grossest moment so comedically — enough to seduce the reader into wondering how Chu will fare (pardon the expression) in his future endeavors. And Rob Guillory’s visuals further dissipate the grossly unsavory aura of the concept with exaggerative abstract anatomy that turns a revolting idea into absurdist comedy.
According to a press release from Simba Information, which describes itself as “a leading authority for market intelligence in the media and publishing industry,” one in 10 adult book buyers read comics and 70% of those adults who have read comics in the previous 12 months also bought at least one book. Simba’s monthly Book Publishing Report says: “Nearly overlooked for decades, the burgeoning market for graphic novels and comic books has led retailers to pause and address the industry in new light. ... ‘Graphic novels are unlike any other segment of publishing, but are often mislabeled as just another category within children's book, so they miss the chance to really shine,’ said Warren Pawlowski, analyst for Simba Information's Trade Books Groups. ... Graphic novels have almost become their own industry at a time when growth in traditional publishing has become practically non-existent. ... ‘Graphic novels appeal to the largest audience possible and have untold potential because of it,’ said Pawlowski. ‘The niche that graphic novels have been forced into has exploded, and what could never be found elsewhere is being seen [in major media] in droves.’”
The anthropomorphic Kevin
& Kell, about the marriage of a fox and a rabbit, may not have been the
first comic strip to be distributed digitally, but it was probably the first to
generate income for its creator, Bill
Holbrook: starting on September 4, 1995, the strip appeared on several
CompuServe forums — eventually, 50 of them — each one paying $5/week. Since the
collapse of the dot-com empire, Holbrook says, the strip has been sustained
entirely through donations from patrons. Since you’re reading this online, you
can easily get to the ethereal edition of the strip (kevinandkell.com), but if
you want a dead-tree archive of the strips, you can find most of the first
years of it in Historic Kevin & Kell
(176 8x10-inch pages in b/w; paperback, $24.95 at the Bill Holbrook Store, same
website).
Bill
Holbrook is a cartooning fool, and a brilliant one. He performs the seemingly
impossible feat of producing single-handedly three daily comic strips: K&K was his third concoction,
preceded by On the Fastrack, a
jaundiced look at life in corporate
According to Brooks Barnes, Disney's "The Princess and the Frog," while earning a healthy
hoorah of critical acclaim and finishing first in the box office sweepstakes on
its opening weekend, came in at “the low end of industry expectations with $25
million in ticket sales at North American theaters.” Judging from the previews
I’ve seen, this “high-profile effort to revive hand-drawn animation” is a
remarkably successful effort: it has visual energy and the comedic liveliness
of exaggerated action that we once saw in every Disney animated film but
haven’t seen much of for at least a generation. Barnes adds that the sales on
“Princess” improved on Disney's last effort in the hand-drawn genre: 2004's
"Home on the Range" opened to just $13.9 million. Barnes goes on:
“Disney has been criticized for years for its lack of African-American royalty.
Some black commentators attacked Disney's handling of the movie's characters
and story early in the production process, but the finished movie has largely
quieted critics worried about racial insensitivity.” Lurking hereabouts, the
phantoms of Walt Disney’s frustrations when “Song of the South,” which he
carefully vetted with African Americans and even engaged a “liberal” scripter
to insure it would be politically correct, nonetheless outraged segments of the
black community with a stereotypical plantation Uncle Remus, chuckling and
chortling in “live action”as he regaled us with animated cartoon tales of Bre’r
Rabbit.
The third and last volume of Vittorio Giardino’s No
Pasaran! has been released by NBM (72 9x12-inch pages, color; paperback,
$14.95) after a long hiatus since Vol. 2. Giardino helpfully provides a text
summary of the events of the two preceding books as introduction. The story
follows Max Friedman who goes to
The war is
often termed a rehearsal for World War II:
While the
clash of military forces is confined to the battlefield, the opposing parties
infiltrate the civilian population, and the war spills over into streets and
alleys. As Max tries to find his vanished friend, he is followed and sometimes
assaulted by operatives on both sides of the struggle, although loyalties are
vague, so confused is the conflict. Kirkus
Reviews observes that Giardino had “clearly read his Orwell, Dos Passos,
and Koestler,” and throughout his story lurks the vague menace of an
environment fraught with unreliable “friends” and unpredictable “enemies,”
plots and counter-plots, successful and failed schemes.
At one point,
Max enlists the help of an attractive young woman journalist, Claire Blon, who
seems to fall in love with Max, but he declines to consummate the affair,
saying he is “not alone.” She interprets that to mean Max is married; but Max
is thinking of his daughter, whose recital as a ballerina he hopes to be able
to attend in
Giardino’s drawings are masterful: simple linework, a bold line not much embellished with feathering or modulation, clearly delineates his story, and every character is portrayed at every appearance in a thoroughly recognizable way. Giardino paces events expertly, deploying silent sequences when appropriate and shifting his camera around for visual variety during talky episodes. In these books, we are in the hands of a skillful storyteller who is in complete command of every nuance of his medium.
Jim Monroe’s graphic
novel, drawn by Salgood Sam (which
may be Maxim Douglas backwards) takes its title, Therefore Repent!, from Revelations 2:16: “Therefore Repent! If you
do not, I will come to you soon and fight against them with the sword of my
mouth” — an utterance as ambiguous in meaning as the book and therefore
appropriate. In this tale, a man dressed as a mummy and his girlfriend, who
wears a bird’s head from the shoulders up, have a dog that suddenly starts talking.
They are among the survivors — those “left behind” to employ the parlance — after
the Rapture (the “Big Snatch”) has taken into Heaven all worthy souls, leaving
us sinners behind. Not much seems to happen in the book except that the
relationship between Mummy and Raven (to use their proper names) is momentarily
threatened but endures. Otherwise, to quote from the book’s back cover blurbs,
Monroe and Sam use their time to acquaint us with what life is like after the
Rapture, answering the question: “What if the Religious Right is actually
right? ... For the immoral majority,” the back cover continues, “life goes on
pretty much as usual, except that after the Rapture, magic works — for those
willing to risk demonic mutations. And an angelic army appears to have been
deployed to mop up the sinners.” Life may go on pretty much as usual but
various vital services and supplies are no longer readily
available — electricity, for example, may be scarce; ditto milk—and living
conditions are therefore reduced to ghetto squalor worldwide.
Sam’s art
is deft — inked drawings with pencil shading for gray tones that impart a gloomy
overcast to every page — but at the size it appears (on 160 6x9-inch pages, b/w;
IDW paperback, $14.99), some detail is reduced too small for visual clarity.
At his
website, nomediakings.org/BE.htm,
In discussing with cohorts R. Crumb’s Illustrated Book of
Genesis, I speculated that it would be only a matter of time until a
certain barnacle of overenthused religionist would make its objections to the
pictures known, and, sure enough, in Fon du Lac (Wisconsin?), Heather Stanek
reports in the Reporter that members
of that community “fear that the Bible in a comic format — depending on the
artist's motives — may belittle God, mock Scripture or promote the sexuality and
violence often seen in graphic novels. The full-frontal nudity in the book
shocked Kathy Heinzelman, a mother and children's ministry teacher at
Of greater concern is the artistic rendering of God. Crumb drew God as
a stern, wizened man with flowing white hair and a bright robe. He means
business, focusing intense eyes on His creation and doling out commands to all
creatures. ... Depicting God in this form is ‘dangerous,’ said Jennifer C.M.
Dawson, co-pastor at
“Stan Lee applauds a TV show you may have missed,” says Jeffrey
Ressner in USA Weekend for December
25-27. He’s touting the PBS documentary series “Art:21,” which focuses minutely
on the creative processes of 14 artists from around the world. Says Lee: “When
I started in the 1940s, an ‘artist’ had a paintbrush and stood in front of a
canvas. But Jeff Koons, one of the artists featured here, is more like a movie
director or a comic book editor: he has an entire team of craftsmen following
his vision as he creates these huge, colorful figures and paintings. It’s not
the usual conception of an artist, but the finished product is what he had
imagined, not the other people. ... It’s fascinating to watch these artists,
who are all so different, yet so creative. I’m more familiar with dramatic
hyper-realism — artwork that tells a story with as much excitement as possible.
‘Art:21' is really about personal expression.” The legendary Lee turned 87 on
Monday, December 28; his POW! Entertainment recently launched a digital comic
book called Time Jumper.
On Tuesday, December 29, the day after celebrating his 87th birthday, Stan Lee was interviewed at splashpage.mtv.com by Rick Marshall who wanted to know what the likelihood might be of seeing more and more movies based on characters he co-created for Marvel Comics. "The funny thing is,” Lee said, “I think all of them will come to the screen sooner or later because they're always looking for new properties, and Marvel has more than anybody." He dropped a few likely names: Doctor Strange, Ant-Man, Sgt. Fury and the Howling Commandos. “Every one of the Marvel characters, there's somebody working on it. Somebody is trying to put together a story that will work. It's just a matter of time — they can only do so many a year," he explained. "You don't want to flood the market. I'm sure [they'll do] the Black Panther, eventually."
In fact,
even as Lee spoke, Disney, which recently acquired Marvel, is exploring movie
possibilities for Marvel’s “second string” characters, the first
stringers — Spider-Man, X-Men, Iron-Man, the Hulk, and Fantastic Four — already been locked up in long-term deals with rival studios before Disney took
possession of the famed “house of ideas.” Ryan Nakashima at AP says the Mouse
House is considering Ant-Man, Dr. Strange, and the Avengers line of characters,
and such newcomers as the Runaways, a street-savvy pack of teenagers that have
recently become popular.
Marvel’s
operations will stay in
Television is where Disney launched such hits as "Hannah Montana" and "High School Musical," which, since their debut on cable tv’s Disney Channel, have spawned movies, concerts and a cascade of related merchandise. “Analysts note that when Disney does land a hit, it is quick to spread the success around to its other businesses. That's why ‘Hannah Montana’ and ‘High School Musical’ have combined to sell billions of dollars in merchandise, and why ‘Cars’ — a product of Disney's purchase of Pixar — is getting its own section at Disney's California Adventure theme park.”
Lady Gaga, the “poker face singer,” is the latest famous
female to get comic book treatment at Bluewater Productions, which is producing
the Female Force biographical series, focusing on powerful women like Michelle
Obama, Princess Diana, and Harry Potter creator J.K. Rowling.
The Gaga hairdo and wardrobe will be the first in a new series, dubbed “Fame,” hitting the stands in May. Says Bluewater prez Darren G. Davis, “Fame gives us the ability to tell more interesting stories about a wider variety of notable personalities”—like Robert Pattinson, Taylor Swift, David Beckham and 50 Cent, notes Amy Eisinger at the New York Daily News, quoting E! Online.
